In part one I discussed the video game industy as a whole, as well as the fate of the big 3 hardware manufacturers. Part two examined the relatively rosey outlook for the industry’s two biggest software publishers: Electronic Arts and Activision/Blizzard. In part three we’ll take a look at more of gaming’s publishers. They all speak loudly, but who will carry a big stick?
In part one of my editorial I explained why gamers should not fear the reaper when it comes to the recession killing our favorite digital hobby. However, this is not to say that all is well. Many popular franchises and, perhaps more importantly, publishers are in danger of being lost forever. In part two of “Will the Recession Kill Video Games,” I once again peer into the crystal ball after the break to take a look at the foreseeable future of the video game publishers whose games we all spend hard earned dollars on.
This is the money Midway could have saved by switching to sound business decisions.
Is it time to start getting worried about about our favorite pixelated hobby?
It’s been said that the video game industry is recession proof. However, with the recession in full swing and the past, pending, or imminent closures of many studios and even publishers, many have re-evaluated this position. I am not one of them.
I peer into my crystal ball after the break.
Video games have come a long way from the pixelated games of yesteryear. To the kids growing up playing NES back in the 80’s, video games were a lot simpler. It was a time when the ‘next gen’ systems looming on the horizon were the Turbo Grafx-16 and the Sega Genesis. A time when ‘WIZARD NEEDS FOOD BADLY’ was about as good as it got, as far as video game dialog was concerned. A time when the biggest plot twist in gaming was when the princess was in another friggin’ castle. But video games, as a medium, have grown in ways unimaginable to those kids back then.
These days, titles are released every month that rival blockbuster movies in both presentation and production value, and gamers are being presented with stories and scenarios as detailed and rich as that of your average novel. There are times when one can look at a triple-A title and wonder how it is even possible that Gears of War 2 is descended from Space Invaders.
But through all of this change, there has been one divine gaming constant: The drive to get that high score. Continue reading
Hello, everyone! You may remember me from various sources – my articles at StarCityGames.com in 2005 about U/W Mind’s Desire that eventually became the standardized combo deck during the PTQ season for Philadelphia, my articles about the R/G “Freshmaker” deck during Mirrodin block, or my articles about mono-blue in Standard when we ran cards like Chrome Mox, Relic Barrier, and Annul.
But if you don’t, I can’t say I blame you. I’m a never-was – I made three or four PTQ top eights in my past, never getting past the first round. I lost in the last round of GP: Oakland (Mirrodin-Mirrodin-Darksteel limited) to Ben Rubin where a win would have locked up a Top Eight slot and a draw would have ensured a Top Sixteen finish – and an invitation to PT: San Diego. I needed to win one of three matches at GP: Columbus (Mirrodin-Darksteel-Fifth Dawn limited) to make Day Two; I drew one and lost two.
I prepared exhaustively for GP: Boston (Extended), grinded at the local stores to get my rating above 1900 for two byes, and promptly went 0-2 because I didn’t test against Aluren and I kept bad hands against Reanimator.
My sole claim to Magic excellence was a 2025+ rating in Extended back when the ratings were separate. Most of you can’t even remember that, I’m sure – but rest assured, few players could pilot Thieving Magpies, Morphlings, and Faerie Conclaves to wins like me.
Sifting through website upon website of gaming news, listening to podcast after podcast, and reading comment after comment on forums, one thing has become painfully apparent.
People do not seem to be picking up what Resident Evil 5 is putting down.
Most of these opinions are of course based off of the recent Japanese and American demos that were put up on PSN and Xbox Live. The general complaint is the controls, but more specifically Mr. Redfield’s inability to move and shoot at the same time. From as far as I can remember, this has been a complaint for every single core RE game and they have all went on to be absurdly successful games despite the controls issue.
So what is it about RE 5 exactly that has made all sorts of journalists, bloggers, and forum posters go nuts? What has changed from 1996 when the first RE on Playstation released? Or even more recently, 2005 when RE 4 came out for the Gamecube and was lauded by most as the game of the year?