It's made of people.
I read through every comment that gets put on this site by visitors. I mean, we’re so new I really have nothing else to do besides scour for news and stroke my own ego over page views. It was stumbling upon a rather long comment under our last Audiophile post that I came up with an idea, and that was to let you guys tell us what’s up and call us out in the big lights. One such commenter, Jessica Abramovich, did not like what some of us thought about Street Fighter IV and sounded off about it. Hit the jump to read the full comment.
” That was very entertaining btw. I just had one issue with your podcast. You guys said that you were a little disappointed that SFIV didn’t change enough from the other street fighters. But, I’m guessing that none of you played it enough to realize what they did change.
Sifting through website upon website of gaming news, listening to podcast after podcast, and reading comment after comment on forums, one thing has become painfully apparent.
People do not seem to be picking up what Resident Evil 5 is putting down.
Most of these opinions are of course based off of the recent Japanese and American demos that were put up on PSN and Xbox Live. The general complaint is the controls, but more specifically Mr. Redfield’s inability to move and shoot at the same time. From as far as I can remember, this has been a complaint for every single core RE game and they have all went on to be absurdly successful games despite the controls issue.
So what is it about RE 5 exactly that has made all sorts of journalists, bloggers, and forum posters go nuts? What has changed from 1996 when the first RE on Playstation released? Or even more recently, 2005 when RE 4 came out for the Gamecube and was lauded by most as the game of the year?
Publisher: Electronic Arts
Developer: EA Black Box
Before we proceed, there’s a short test.
1. When pushing mongo, you’re…
A. keeping your back foot on the board, while using your front foot to gain momentum.
B. shoving that fat kid out of your line.
C. “taking it to the limit!”
D. obviously new to skateboarding.
2. Which trick is “sick”?
A. 360 flip to crooked grind
B. quadruple back flip
C. Triple heelflip to manual to 50-50 to manual to 180 varial flip to manual to benihana
D. Coffin down a really steep hill.
3. The best skateboarding video game you’ve played is…
A. Tony Hawk’s Pro Skater 1-3
C. Tony Hawk’s any other trash
Ok now, let’s see how you did.
Don't be fooled, she'll eat you're heart like it's a piece of birthday cake.
There is so much I want to say about the Fear 2 Demo, so much in fact, that I will hold off on the long and undoubtedly lengthy review of what I am expecting to be one of the best games of 2009.
I know that seems like a big claim considering we are no more than a month into the new year, but when you show off a taste of something that grabs a player by the shirt and says “play the hell out of me until this game comes out in 2 weeks” That’s the kind of game that I want to play.
Publisher: Microsoft Game Studios
My relationship with Banjo Kazooie: Nuts & Bolts is a lot like a young budding romance. It was hot and heavy and I was totally all about it in the beginning. However, the relationship quickly soured after collecting about 40 golden jiggies and figuring out that it was bringing nothing new or exciting to our relationship to keep it interesting and fresh. I was left confused, broken, and weeping into my pillow while listening to Bryan Adams wondering where we went wrong. Was the issue with the game reusing certain missions but just in different levels, or was it my eventual lack of caring and creativity when building vehicles?
I sat down with both the PC and Xbox 360 version of the demo. I had always been interested in F.E.A.R since the original but could never actually play it due to my PC at the time not being able to man up and play the game at a respectable framerate. So here I am over 3 years after the original came out being drawn into playing the sequel and wondering… Will I get what this game is about? Continue reading
Let’s say you’re low on fuel and the intersection up ahead has two gas stations. At station A you can get out, pump your gas and be on your way. At station B, however, they will pump your gas for you, check your oil, clean your windshield, check your tire pressure and generally tell you how awesome you are all in less time than it would take to pump your own gas over at stupid station A. Now what if I told you that not only would you receive all these added luxuries at station B but that it would also cost you 20 bucks less?
The demo for Resident Evil 5 went up on Xbox Live today for those of you that didn’t get a chance to play the japanese one for the brief period we could in America. You’ll find two levels that can be played single player or co-op.
Posted in News
Tagged demo, pixels, xbox 360