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First Impressions – Magic: The Gathering: Duels of the Planeswalkers

More like 'Meh'gic the Gathering... hod I hate you Jim.

Before I get into my impressions, let me give you some of my history with Magic.  I’ve been out of the game for a good 6 or 7 years now, but that itch just never really went away.  You see, Magic the Gathering was, for the most part, my first foray into non traditional gaming.  I remember my older half-brother bringing home a bunch of Revised Edition commons and building some crappy starter decks for my younger brother and I back around 1996.  As I got older, I kept playing and got pretty decent at deck building and the strategy that is inherent to the game.  There was nothing better than rummaging through your shoe boxes of cards, making strategies with friends, and trying to come up with unstoppable combos and plays.  Unfortunately, playing the actual card game takes time and money, things that at certain times in everyone’s life they may not have to spare.  Magic Online released back in June of 2002 and helped alleviate the time restraint.  You weren’t really tied down to scheduled tournaments at libraries and hobby shops anymore, but you were spending just as much on virtual booster and tournament packs with nothing physical to show for the money spent.

Magic the Gathering:  Duels of the Planeswalkers alleviates both the time and the money concerns but by sacrificing what makes Magic fun in the first place.
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