Publisher: Warner Bros. Interactive Ent.
Developer: 5th Cell
It’s been awhile since I was as pumped and let the hype of a video game get to me the way that Scribblenauts did. The early previews and word on the street painted this game as the second coming of innovation. Scribblenauts would allow you to use a word list of over 20,000 words to let your imagination go wild in solving numerous puzzles to retrieve mystical starites. It was what 5th Cell was coining as “emergent gameplay”. As the subtitle suggests, you could write anything and solve everything. While the game is charming and it’s fun to see how certain things interact, the controls, camera, and some confusing interactions really drag this game down.
Publisher: Warner Bros. Interactive
Platforms: XBOX 360, PS3, PC
Just like an irritating rash, movie games just won’t go away. You can not cure it, but you can treat it. However, every now and then you just can’t help but reach down and scratch that itch. Wanted: Weapons of Fate is different though from the standard movie games that release in step with the film, rushed out the door without giving a second thought to creating anything more than what you’ve already seen. Wanted functions as both a prequel and a sequel to last year’s blockbuster action flick, bringing both familiar and new characters and plot twists to the fold. So with the developers and writers taking a fresh look and doing it the right way, have they managed to buck the trend of Hollywood tripe and deliver a game worth playing? Find out after the break